Creating quality material for Traveller on the WebRing
You may wonder what this file is... Well, it's just me climbing on the
soapbox! If you've been around the WebRing (if not, quit reading this and
GO!!!) you've seen that there are some truly excellent sites out there
dedicated to Traveller in all shapes and forms. Some have hand-drawn art,
a lot have raytraced pictures, most have brand-new original material. There's
a big pool of awesome talent out there, but the sad thing is, to make a
great web page, you need a LOT of effort, even if you're extremely good
at it. So my idea is, why reinvent the wheel?
My purpose with this message is to encourage the Web creators to:
- Minimize the repetitions in the WebRing contents or if you must add
some comments/data to an article, make sure you point to the original article!
- Encourage the use of proper quotes and copyright rules.
- Encourage the trade of ideas/concepts on the Traveller game and Traveller-related
Web site design.
The objective? To make the best Traveller-related material there is,
without or despite Imperium Games et al. If you look around the ring, you'll
see stuff that is better than anything IG ever put out - better art, better
material, etc etc.
So, let's start the ball rolling. How do I make my Traveller pages?
Well, I must admit they aren't very impressive right now. But I'm working
Tools I use:
- Usually I edit my stuff by hand under Win95 - this is a pain! If anyone
knows a good PD or freeware HTML editor for Win95 I'd be glad to know.
- Sometimes I use Netscape 3's edit feature. Not very powerful but a
- I always check my code using LYNX!!! Please do so too! Graphics are
nice, but text-only access is better.
- For 2-D stuff I just use Deluxe Paint on my trusty old Amiga.
- For the 3-D stuff, I tried using Imagine on the Amiga, but POV-ray
3.0 is a shareware program that's available on all platforms and is very
- I use the shareware modeler Amapi for Linux and it's very user-friendly.
Its pov-ray output is only polygons though so it's hard to modify afterwards.
- If anybody is interested in sharing POV-ray tricks and source with
me, I'd be happy to oblige. It would be nice to build a library of Traveller
objects (the standard Free Trader, Patrol Cruiser, etc) so that one can
create the images he wants by only concentrating on the details.
Well... That's my 2 cents for now. Any comments or feedback would be