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WorkQueue.cpp File Reference


Detailed Description

The file defines two classes:

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Author:
Moonlight (digitalmastrmind@at@hotmail.dot.com), November 2003
Version:
0.6-test1
Contents:

WorkQueue.cpp

#include "StdAfx.h"
#include "WorkQueue.h"

CWorkQueue::CWorkQueue(CSyncObject *pextEvent) : m_WorkItem(NULL), m_WorkEvent(FALSE, TRUE), m_PendDelete(false) {
    m_pThreadEvents[0] = pextEvent;
    m_pThreadEvents[1] = &m_WorkEvent;
    m_pWorkerThread = AfxBeginThread((UINT (*)(void*)) CWorkQueue::WorkerThreadStart, this);
}

CWorkQueue::~CWorkQueue(void) {
    m_PendDelete = true;
    m_WorkEvent.SetEvent();
    while(m_pWorkerThread) Sleep(0);
}

bool    CWorkQueue::AddItem         (CWorkQueueItem *pWork, bool uniqueItem) {
    if (uniqueItem && CheckItem(pWork)) return false;
    else {
        CSingleLock tempLock(&m_WorkQueueMutex, TRUE);
        m_WorkQueue.AddTail(pWork);
        m_WorkEvent.SetEvent();
        return true;
    }
}

bool    CWorkQueue::DelItem         (CWorkQueueItem *pWork) {
    CSingleLock tempLock(&m_WorkQueueMutex, TRUE);
    POSITION tempPOS = m_WorkQueue.Find(pWork);
    if (tempPOS) {
        pWork->QueueDelCB();
        m_WorkQueue.RemoveAt(tempPOS);
        return true;
    }
    return false;
}

bool    CWorkQueue::CheckItem       (CWorkQueueItem *pWork, bool ProcessOnly) {
    if (!ProcessOnly) { 
        CSingleLock tempLock(&m_WorkQueueMutex, TRUE);
        POSITION tempPOS = m_WorkQueue.Find(pWork);
        if (tempPOS) return true;
    }
    if (m_WorkItem == pWork) return true;
    return false;
}

bool    CWorkQueue::WorkerThread        (void) {
    CMultiLock      ThreadLock(m_pThreadEvents, 2);
    CSingleLock     QueueLock(&m_WorkQueueMutex);
    int read;

    while (read = ThreadLock.Lock(INFINITE, FALSE) != WAIT_OBJECT_0 && !m_PendDelete) {
        QueueLock.Lock();
        if (m_WorkQueue.IsEmpty()) {
            m_WorkEvent.ResetEvent();
            QueueLock.Unlock();
        } else {
            m_WorkItem = m_WorkQueue.RemoveHead();
            QueueLock.Unlock();
            if (m_WorkItem) m_WorkItem->ThreadWork();
            m_WorkItem = NULL;
        }
    }
    m_pWorkerThread = NULL;
    return true;
}

#include "StdAfx.h"
#include "WorkQueue.h"


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