|
Step1.
You need to create the control object that will drive the IK. For this, we'll use a cylinder.
- MODEL > Get > Primitive > Poly Mesh > Cylinder
- Change the U/V to 3,3
* NOTE * -> Its very important to set the V value correctly in order to get the best result. If your chain will contain 5 bones, then you have to set the V's to 5. So # of
bones = # of V's
- We don't need any base subdivision so we set this to 1
- Scale the Cylinder to make it long and skinny
- Translate the Center to the position of where the Root will be, In this case, the top of the
cylinder
|