Skn2UV is a program for looking inside Skn files and making UV maps. The UV map defines which parts of the .bmp texture file are used on the mesh, and where, which is very useful to know when trying to make a new skin.
Upon
opening the program you will be asked to choose a .bmp file as the
background texture, although you can dismiss this dialog if you prefer.
The chosen image will be scaled to 512 x 512 pixels (256 x 512 pixels
for adouble sized rectangular texture file) Load a texture Next
open a .skn file to map and the program will generate a UV map from the
data within. You can now save the UV map as a PICT file to use in
Photoshop or a similar graphics program.
Now import a Skn file to see the UV map It
is also possible to highlight a single vertex, face or bone set, to
observe how the mesh is put together. This is not necessary to use the
UV map, but may be of interest to some people. Use the Mode menu to
choose a setting.
You can always turn off the texture layer if it gets in the way Saving the UV map saves the UV map, not the background texture. Version History 05 June 2004 |