STRENGTH
Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Stamina WA 1 1 3 10 15 20 35 40 45 55 70 85 110 135 160 185 235 335 485 535 635 785 935 1235 1535
Muscle HP -5 -3 -2 -2 -1 -1 0 0 0 0 0 0 0 0 +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 +6
DA -4 -2 -1 -1 -1 0 0 0 0 0 0 0 +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6 +7 +7
MP 3 5 15 25 35 55 70 90 100 115 125 140 170 190 230 280 305 330 530 700 810 970 1130 1440 1535
OD 1 1 2 3 3 4 5 5 6 6 6 7 8 9 11 12 13 14 15 17 17 18 18 19 19
BB 0 0 0 0 0 0 0 1 1 2 3 4 7 10 15 20 25 30 45 60 70 80 90 95 99

Weigth Allowed(WA): It's the maximum weight a character can bear without being considered encumbered.
Hit Probability(HP): Bonus to hit.
Damage Adjustment(DA): Bonus to damage done.
Max Press(MP): It's the maximum weight a character can ever lift. Move = 0 when at max. press,
Open Door(OD): It's the chance on a d20 to force open a door.
Bend Bar/Lift Gate(BB): It's the chance on a d100 to bend metal bars or lift gates.
 
DEXTERITY
Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Aim MA -6 -6 -3 -2 -1 0 0 0 0 0 0 0 0 0 +1 +1 +2 +2 +3 +3 +4 +4 +4 +5 +5
Balance RA -4 -4 -3 -2 -1 0 0 0 0 0 0 0 0 +1 +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 +5
DA +5 +5 +4 +3 +2 +1 0 0 0 0 0 0 -1 -1 -1 -2 -3 -4 -4 -4 -5 -5 -6 -6 -6

Missile Adjustment(MA): It's the attack bonus while using missile weapons.
Reaction Adjustment(RA): Applies to surprise rolls, to saving throws against physical threats that are avoidable
                                              and to the initiative rolls.
Defense Adjustment(DA): AC bonus.
 
CONSTITUTION
Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Health SS 25 30 35 45 50 55 60 65 70 75 80 85 88 90 95 97 99 99 99 99 99 99 99 99 100
PS -2 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 +1 +1 +2 +2 +3 +3 +4
Reg nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil nil 1/6 1/5 1/4 1/3 1/2 1/1
Fitness HA -3 -2 -2 -1 -1 -1 0 0 0 0 0 0 +1 +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 +6 +6
RC 30 35 40 45 50 55 60 65 70 75 80 85 90 92 94 96 98 100 100 100 100 100 100 100 100

System Shock(SS): It's the chance on a d100 to survive incredibly physicaly stressful conditions for the body.
Poison Save(PS): Bonus to saving throw bonus against poison.
HP Adjustment(HA): Bonus to HP per HD and this is also the number of extra HP regained after a night of
                                    sleep.
Resurection Chance(RC): It's the chance on a d100 to survive while being resuracted.
Regenerate(Reg): The character regains that number of HP per X turns.
 
INTELLIGENCE
Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Reason SL - - - - - - - - 4th 5th 5th 6th 6th 7th 7th 8th 8th 9th 9th 9th 9th 9th 9th 9th 9th
MS - - - - - - - - 6 7 7 7 9 9 11 11 14 18 All All All All All All All
SI - - - - - - - - - - - - - - - - - - 1st 2nd 3rd 4th 5th 6th 7th
Knowledge #L 0 1 1 1 1 1 1 1 2 2 2 3 3 4 4 5 6 7 8 9 10 11 12 15 20
%L - - - - - - - - 35 40 45 50 55 60 65 70 75 85 95 96 97 98 99 100 100

Highest Spell Level(SL): Represent the highest possible spell level a character can attain.
Max Spell per level(MS): It's the maximum number of spells a character can have in his spell book for each spell
                                           level.
Spell Immunity(SI): It's the immunity to illusion of a certain spell level.
Number Language(#L): It's the maximum number of languages a character can know or a proficiency slot bonus
                                         or the number of 2 character points to buy proficiencies.
Chance of Learning(%L): It's the chance on a d100 to learn each new spells.
 
WISDOM
Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Intuition BS 0 0 0 0 0 0 0 0 0 0 0 0 1st 1st 2nd 2nd 3rd 4th 1,4 2,4 3,5 4,5 5,5 6,6 6,7
%F 80 60 50 45 40 35 30 25 20 15 10 5 0 0 0 0 0 0 0 0 0 0 0 0 0
Willpower MD -6 -4 -3 -2 -1 -1 -1 0 0 0 0 0 0 0 +1 +2 +3 +4 +4 +4 +4 +4 +4 +4 +4
SI - - - - - - - - - - - - - - - - - - 1st 2nd 3rd 4th 5th 6th 7th

Bonus Spell(BS): It's the number of bonus PRIEST spells a character can cast each turn. It's cummulative with
                              all other spell bonuses from lower intuition scores.
Chance of spell failure(%F): It's the percentile possibility for a spell to fail.
Magical Defense Adjustment(MA): It's the saving throw bonus against mind affecting spells.
Spell Immunity(SI): The character is immune to all charm spells up to a certain level.
 
CHARISMA
Stat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Leadership LB -8 -7 -6 -5 -4 -3 -2 -1 0 0 0 0 0 +1 +3 +4 +6 +8 +10 +12 +14 +16 +18 +20 +20
#H 0 1 1 1 2 2 3 3 4 4 4 5 5 6 7 8 10 15 20 25 30 35 40 45 50
Appearence RA -7 -6 -5 -4 -3 -2 -1 0 0 0 0 0 +1 +2 +3 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14

Loyalty Base(LB): Bonus to moral checks of followers
Number of Henchmen(#H): The maximum number of henchmen a character may have.
Reaction Adjustment(RA): It's the modified to reaction rolls of encounters.