Send any comments at: email@example.com Return to Home page. - Each character is represented by a Dragon Dice die. - The classes are represented by DD's type of units. - A player may change his unit during play but the new unit must be of the same classe. - What cannot be represented by a die must be taken in various RPG books(Like money and equipment). Weapons and armors ------------------ - The dice represent an optimaly equiped character. - Monsters do not have those restrictions. - To be optimaly armed, a character must have a weapon size corresponding to the number of melee faces(excluding the ID). 1=small,2=medium,3=large. - To be optimaly armored, a character must have an Armor class of 10 - (2 per number of save Icons on the face with the highest number of save Icons)(excluding ID and special Icons). - If a character is not optimaly armed with a melee weapon, it loses 1 melee point per size lower than what's optimal. - If a character is not optimaly armored, it loses 1 save per 2 AC higher than what's optimal. - A unit only need a missile weapon to be considered optimaly armed. Skills ------ - The DM should allowed the characters to take a combat skill and at least a non-combat skill. - Usualy, a skill will give a bonus of +H but weird skills might also be chosen. Special Icons ------------- - The DM might required that the character must possess a particuliar item to be able to use a special Icon.