Return to Home page. I need your help to fill the gaps so, if you have any card that there are no entries here, send me the information at: firstname.lastname@example.org Note:(c) = Command Card effect. VB = Vitality Base. VR = Vitality Red. OCB = Of Color Bonus(M: White, G: Grey, B: Black). S = Size(L: Large, M: Medium, S: Small) F = Flying(Yes or No) Br = Bribable(Ba: Babe, Be: Beer, Go: Gold) CR = Channeling Reciever(Yes or No) CH = Channeler(# of pts). #C = # of cards to draw each turn. LDL = Least disputed lands. MDL = Most Disputed Lands. LUC = Lowest Up-card. PS = # of Power Stones. CMP = Channeling Power. Mortal VB VR OCB S F Br CR CH Type Effect ------------------------------------------------------ Blue Mountain 8 1G S N Be N Leech- If leechfoot is beaten during primary match-ups, Leechfoot foot opponent muast spend 1 power stone or leechfoot returns to your creature pen at the end of the combat. Buffy, Evil 5 1G M N Go N Hornbag If Buffy survives her primary match up, your Hornbag opponent must show you all double-bordered cards in his storage hand and discard all his Beer bribery cards. Festus 9 0G M N Be N Misc. When fighting in mountains, festus destroys Externals. Human HumaHuma 1 0G M N Go N Misc. Destroys Saurians. Human Ishtar, Queen 3 9 0G M N Go N 5 Slag Ishtar can channel to slag beast only, even to of the Heaps Beast Slag Beasts that normaly cannot accept channeling. Judge Dredge 6 2G M N Be N O-Men (c)If this combat takes place in a swamp, you gain 1 power stone. Kurgan Blade- 5 1G M N Be N Knight If this card is the only Knight in play, add +4 Master Exiled Go to Kurgan's vitality. Immune to fear. Lucinda, Evil 5 1G L N Be N Hornbag If Lucinda survives her primary match-up, your Hornbag opponent must show you all double-bordered cards in his storage hand and discard all of his Gold bribery cards. Mayor McEvil 5 1G L N Ba N Mayor (c)2 pt. AOE methane attack, +1 pt. for each Barnyard Animal immediately discarded from your combat hand. Mayor McFood 4 0G L N Be N Mayor (c)No Barnyard Animals may be used during this combat. Set them off to one side of the combat. They do not count toward control of the space but can be attacked by secondary attackers. Mayor McGreed 3 1G L N Go N Mayor (c)You can use any Gold Bribery card in your storage hand as a ranged attack with a point value equal to its up-number but only if your primary match-up creature is a barnyard animal. Odious Clamjack 6 0G S N Be N Clamjack 2 pt. AOF, +1 point to the AOE for every swamp in play. Rye Beaner -5 11G M N Ba Y Local Must be played as your command card. Be (c)3 pt. Fire AOE that affects your own combat Go hand. One Local per space per player. Sales Weasel 4 0G S N Go N Animal When the Weasel is your primary attacker, your opponent must burn a power stone or the weasel gains +6 vitality. Scamp Jones -3 10G M N Ba N Local Must be played as your command. Be (c)Does Nothing. One local per space per player. Go Silver Server 7 0G M Y N O-Men +3 vitality when fighting on a terrainless disputed land space. Sneaky Varmit 3 0G S N Go N Varmit If sneaky varmit survives its primary match-up, opponent must discard one random card from his creature pen, if possible. Squibby 2 0G S N N Slag When Squibby is revealed as you up-card, you may Beast immediately add Squibby to any of your Shields currently on the Dry Heaps terrain and revel a new up-card. The Minx 4 1G M N Go N Animal If the Minx's primary match-up opponent is bribable by babes, the Minx immediately returns to your combat hand.Opponent's creature remain as an Unchallenged card in melee. Tiny Whining 5 2G S N Go N Cankerd +5 vitality vs. creatures which are immune to Cankerd fear. Wanda, Evil 5 1G S N Go N Hornbag If Wanda survives her primary match-up, your Hornbag opponent must show you all double-bordered cards in his storage hand and discard all the babes bribery cards. Elemental VB VR OCB S F Br CR CH Type Effect ------------------------------------------------------ Ba Choomba 22 11B L N Ba N Saurian/ If the Ba Coomba loses a primary match-up, your Blood command card is destroyed if it's a creature. Spear Bellaret, Third 4 1B M N N Traithe 2 pt. ranged attack. Add the sum of the unmodified Called point values of any other ranged attack already played on this match-up to Bellaret's ranged attack. Dachas, Supreme 5 0B M N Ba N Saurian/ (c)All creatures in your combat hand gain immunity Leader Law to AOE's, including AOE's from your opponent's Speaker command card. Doogop the 6 0B S Y Ba N Devil +1 Vitality to each of your other creature for Greedy Go each of their bribery icons while Doogop is in play. Drizzle Bone 8 0B S N Ba N Demon Ranged Attack: If your primary match-up wins this The Hacker match-up, Your opponent's primary match-up creature is destroyed. Gehrund, Field 3 1B M N Go N Saurian/ (c)Spend 1 stone to force your opponent to take Marshal Blood any creature from beneath his stronghold cards Spear or Upgrades and place them in his creature pen before primary attacks. +1 vitality in Jungle. Gorcoo 2 0B M N Go N Saurian/ Ranged attack: Causes your current Saurian match- Still up creature to gain it's off-color bonus if it Watcher did not already get it. Guardian Angel 5 0B M Y N Angel (c)During primary match-ups, you may return any of your beaten creatures to your creature pen before the next primary match-up begins for 1 power stone per creature. Jimandu 10 2B L N Be N Saurian/ +1 vitality for each primary match-up which has Blood occured in this combat so far. Spear Jinshade, Second 6 2B M N N Traite 3 pt. ranged attack. Add the sum of the unmodified Called point value s of any other ranged attacks already played on this match-up to Jinshade's range attack. Joomjaba 5 0B M N Be N Saurian/ When used as a secondary attacker, the Joomjaba Blood destroys large creatures. Spear Mocadabi 5 0B L Y N Saurian/ (c)Opponent must discard any 1 medium sized Night creature of his choice from his combat hand Spear before primary attacks. Noknaga 4 1B S N Be N Saurian/ +3 vitality in Jungle. Immune to fear. Blood Spear Rachur, Field 4 1B M N Be N Saurian/ When Rachur is in play and unbeaten, all of your Marshal Still other creatures gain their terrain bonus, regard- Watcher less of which terrain they're fighting in. Secauris 4 1B S N Be N Saurian/ 1 pt. ranged attack which also force opponent to Night discard 1 creature magic item on the space. Spear Shackzu, Field 6 1B M N Go N Saurian/ +1 vitality to all of your other saurians when Marshal Night Shackzu is in play. Shackzu is +2 vitality in Spear Jungle. Tavinmoor, First 8 1B M N N Traite 5 pt. ranged attack. Add the sum of the unmodified Called point values of any other ranged attacks already played on this match-up to Tavinmoor's ranged attack. External VB VR OCB S F Br CR CH Type Effect ------------------------------------------------------ Chief Lector 2 1W M N N Undead (c)Change the creature class of any of your Undead Priest of Sethos creatures to one of your choice until end of primary match-ups. Dead Cats 3 5 0W S N N Undead/ When Dead Cats is in play and beaten, all of your Animal creatures gain +2 vitality. Eater of the 5 0W L N Be N Undead (c)All creatures on both sides beaten during Dead primary attacks are destroyed. Evil Baron 3 0W M N Be N Wanderer The Baron adds his match-up opponent's off-color Stoner bonus to his vitality. Fan Bearer 4 1W M N N Undead If the Fan Bearer's primary match-up opponent is a creature capable of flying, that creature immediately returns to the creature pen. Fatback Chak 8 7 4W L N N Chak No secondary attackers may be played on this match-up by either player. Geldspar, Court 4 1W M N Y Wizard While Geldspar is in play, your opponent may not Magician play any Hand Magic Items. Greenback Chak 3 1W M N N Chak Destroys Small Creatures. High Priest of 5 0W M N Ba N Undead (c)Both players must immediatly discard all Sethos double-bordered cards. High Priestess 4 0W M N Go Y Undead (c)Change the creature class of any of your of Isis opponent's mortals to that of your choice during primary match-ups. Imhotep, Visier 4 1W M N N Undead If Imohotep wins a primary match-up, you can take of Djoser any one Accessory already in play from a chosen opponent and put it in play next to your Guardian. If the Accessory is removed from play for any reason, the Accessory goes to your opponent's discard pile. Moheidra 0 4 0W M N N Undead Add the base vitality of your opponent's previous match-up creature to Moheidra's vitality. Mummy 7 0W M N N Undead Fear based attack. During primary match-ups, if the mummy beats a creature which is affected by fear, that creature is destroyed. Nubian Slave 2 0W M N Go N Undead When played in a primary match-up you may choose Girl to have the Slave girl destroyed, ending the match-up and leaving here opponent as and unchal- lenged card in melee. You may then add a Gold Bribery card from your discard pile to your Storage Depot. One per space per player. Pharaoh Djoser 2 1W M N N Undead (c)No spells may be played during this combat. This ability cannot be dispelled. Plague Walker 5 1W M N Be N Undead Fear based attack. +2 to all fear based attacks when plague walker is in play. Priest of Horus 5 0W M N Go Y Undead (c)During any primary match-up, you may spend 1 power stone to empty the text box of your opponent's creature. Doesn't affect ranged attacks. Priest of Sethos 3 1W M N Y Undead (c)No power stones may be spent for channeling during this combat. Priestess of 12 3W M N N Undead +1 vitality for each single borded card in your Isis combat hand when the priestess is played. Sebek, Queen of 6 0W M N Go Y Undead (c)Immediately discard any one spell from your Magicians Storage Hand to add any one Spell from your draw deck to your storage hand. Reshuffle your draw deck. Slackback Chak 10 0W M N N Chak The SlackBack must be beaten by 3 or more points or the result is a push. Slim Jab 3 1W S N Be N Saurian/ 1 pt. ranged attack that is only usable when Undead fighting an external. Opponent must discard 1 double-bordered card when Slim Jab is used as a Ranged attack. Theib, Master 4 0W M N Ba N Undead (c)If your opponent's command card is a Spell or of the Scribes Item, Theib gains that command ability and opponent's command spell or item is dispelled. Guardian VB #C LDL MDL LUC PS CMP Effect ------------------------------------------------ K'Hutek 28 2 -0 +0 +0 7 7 During the Draw and Organize phase, draw an extra card for each shield you have lost from play during this game. Eisnmir 26 3 -1 +0 +1 5 7 Draw 1 card anytime an opponent uses a magic item. Magic Item Type UC# Effects ----------------------------------- 40,000 Useless H 25 Play as a command card. All non-Guardian creatures are considered to Warhammers have a base vitality of 0 for this combat. Ancient Tome of A 9 Play next to your Guardian. At the beginning of the terrain settlement Dispansation phase, you may remove any one of your cards currently in use as a terrain from play and add it to your storage hand. Usable once per turn. ACCESSORY. Ankh A 21 Play next to your Guardian. During the terrain settlement phase, you discard one card from your storage hand to add 1 to the number of cards you draw next turn. Usable once per turn. ACCESSORY. Footlocker of A 2 Play next to your Guardian. During Draw and Organize phase but before Conflagration Drawing cards, you may spend 1 stone to go through your draw deck and remove one Shield which counts as one of your card draws. Reshuffle the draw deck afterward. Up-card remains. ACCESSORY. Gift of Isis A 21 Play next to your Guardian. Your Guardian's CMP is increased by 2 for as long as the gift of Isis is in play. If Gift of Isis is in play, no others may be played. ACCESSORY. Gift of Osirus A 21 Play next to your Guardian. Your Guardian is +3 vitality for as long as the Gift of Osirus is in play. If Gift of Osirus is in play, no others may be playd. ACCESSORY. Heliopolos, Temple A 21 Play next to your Guardian. Place one token on the Temple each time of Re one of your creature beats an Undead opponent in combat. You may remove a tokenfrom the temple during any match-up to add +2 vitality to your current match-up creature. ACCESSORY. Obelisk of Bablos H 4 Play as a command card. Both players reveal their total Combat Hand vitality. If opponent's total is Higher, he must immediately discard at least 5 vitality points worth of creature. Does not affect Guardians. Scarab of Bounty A 21 Play next to your Guardian. +1 to your Guardian's LUC for as long as the scarab is in play. If the Scarab of bounty is in play, no others may be played. Costs 1 stone to play. ACCESSORY. Vestibule of Kabod C 17 The Vestibule allows you yo ignore one small Demon or Devil from counting towards the space's vitality limit. Limit 1 per space per player. Voodoo Hat Rack H 29 Play during Terrain settlement phase. For each Power Stone you burn, discard one Accessory or Voodoo Hat from play. The Hat Rack works versus any type of Voodoo hat in play. Spells UC# Effects ----------------------------------- Chant of Osirians 11 Play immediately after up-cards are revealed, If your opponent's up- card is an undead. Opponent's up-card goes to the discard pile, along with the next 4 cards in his draw deck. Opponent's then draws another up-card. Limit one chant per turn. Dork Age 10 Play as a command card. Your creatures win any primary match-ups in which they are beaten by more than 10 vitality, unless the match-up opponent is a Guardian. Iron Force of Sethos 5 Play immediately after up-cards have been revealed. No stones may be spent for Items or Spells until the next movement and combat Phase. Limited Big Time 16 Play immediately after up-cards are revealed. You get 1/2 of the Rebate power stones you spend this turn, rounded up, back at the end of the terrain settlement phase. This spell may only be played once per player per turn. McHooter's Distraction 15 Play as a command card. All creatures on this space bribable by babes can't fight and don't count for control of the space. Place them off to one side. They can still be attacked by secondary attackers. Costs 1 stone per use. Morb's Revenge 3 Dispel any spell or Magic Item that Brom Painted(Check the Artist Credit line). In addition, the caster of the spell must discard 2 double-borded cards. Shadow Bank Job 3 Play when an opponent plays a gold bribery card. The bribery is cancelled and you get the bribery card to use until the end of this combat. If you do not use the bribery card, by the end of this combat, it's discarded to the owner's discard pile. Shadow Bear Haist 4 Play when an opponent plays a beer bribery card. The bribery is cancelled and you get the bribery card to use until the end of this combat. If you do not use the bribery card, by the end of this combat, it's discarded to the owner's discard pile. Shadow Panty Raid 6 Play when an opponent plays a babes bribery card. The bribery is cancelled and you get the bribery card to use until the end of this combat. If you do not use the bribery card, by the end of this combat, it's discarded to the owner's discard pile. The Ol'Switcheroo 21 Play when one of your Shields is attacked. Before creating your combat hand, you may switch the Shield and its contents with one of your unturned Shields. Both Shields involved in the switch end the combat turned. Costs 1 power stone to use. Total Chaos 6 Play before command cards are shown. Roll 1d6. On a 3+, Your opponent plays your combat hand and you play his. Secondary attackers must be played against unbeaten creatures, if possible. After combat, give the cards back before determining control of the space. U.R. First 12 Play during the movement and combat phase. Pick an opponent's unturned Shield. Opponent must use that Shield during is next movement option. Warwicks Conversion 17 Play during a primary Match-Up. The creature you just played switches to any one creature class of your choice for the remainder of combat. Standard Bearer UC# Effects ----------------------------------- Egypt 11 Gain 1 power stone each time this shield wins a combat. Egypt 25 Spend 1 power Stone to cancel any Creature's AOE attack. Terrain UC# Effects ----------------------------------- Barrow Downs 16 Count as both Mountains and woods terrain. Jungle 11 No command cards during combat. Rock of Rhuadan 13 Counts as both Mountains and the Dry Heaps terrain. Only Guardians may channel into combat on this space and at -3 CMP per stone. Tomb of Bulzuru 17 Counts as both swamps and Woods. Shield UC# ------------------------- Egypt 5,15 Shield/Terrain UC# Effet --------------------------------- Egypt 7 Use as either a terrain card or as a shield card. If used as a Shield card, the space this shield is on now has a 25 point vitality limit. Stronghold Upgrades UC# Effects ----------------------------------- Death Pit of Djoser 18 You may place one Undead creature face-up in the death pit during the draw and organize phase. (c)Spend one power stone to add the undead from the pit to your combat hand, but only if the combat takes on one of the two spaces directly in front of this upgrade. Lotus Flower Water 11 Spend 1 power stone to cancel the effect of an Accessory as the Garden Accessory is used. Snake Pit(DownGrade) 22 If there is a Shield on this end Stronghold card during terrain settlement phase, that Shield's owner must discard one creature from beneath it. Any card which can affect a Stronghold Upgrade can also affect this card. Strongholds Effects ----------------------------------- Necropolis Park(C) +4 vitality to defenders. All Undead lost in combat on this card go to your creature pen instead of the discard pile. Necropolis Park(C) +3 vitality to defenders. All Undead lost in combat on this card go to your creature pen instead of the discard pile.