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send me the information at: plantee@videotron.ca

Note:(c) = Command Card effect.
      VB = Vitality Base.
      VR = Vitality Red.
     OCB = Of Color Bonus(M: White, G: Grey, B: Black).
       S = Size(L: Large, M: Medium, S: Small)
       F = Flying(Yes or No)
      Br = Bribable(Ba: Babe, Be: Beer, Go: Gold)
      CR = Channeling Reciever(Yes or No)
      CH = Channeler(# of pts).
      #C = # of cards to draw each turn.
     LDL = Least disputed lands.
     MDL = Most Disputed Lands.
     LUC = Lowest Up-card.
      PS = # of Power Stones.
     CMP = Channeling Power.

Mortal          VB VR OCB S F Br CR CH Type     Effect
------------------------------------------------------
Blue Mountain    8     1G S N Be  N    Leech-   If leechfoot is beaten during primary match-ups,
Leechfoot                              foot     opponent muast spend 1 power stone or leechfoot
                                                returns to your creature pen at the end of the
                                                combat.

Buffy, Evil      5     1G M N Go  N    Hornbag  If Buffy survives her primary match up, your
Hornbag                                         opponent must show you all double-bordered cards
                                                in his storage hand and discard all his Beer
                                                bribery cards.

Festus           9     0G M N Be  N    Misc.    When fighting in mountains, festus destroys Externals.
                                       Human

HumaHuma         1     0G M N Go  N    Misc.    Destroys Saurians.
                                       Human

Ishtar, Queen    3  9  0G M N Go  N  5 Slag     Ishtar can channel to slag beast only, even to
of the Heaps                           Beast    Slag Beasts that normaly cannot accept channeling.

Judge Dredge     6     2G M N Be  N    O-Men    (c)If this combat takes place in a swamp, you 
                                                   gain 1 power stone.

Kurgan Blade-    5     1G M N Be  N    Knight   If this card is the only Knight in play, add +4
Master Exiled                 Go                to Kurgan's vitality. Immune to fear.

Lucinda, Evil    5     1G L N Be  N    Hornbag  If Lucinda survives her primary match-up, your
Hornbag                                         opponent must show you all double-bordered cards
                                                in his storage hand and discard all of his Gold
                                                bribery cards.

Mayor McEvil     5     1G L N Ba  N    Mayor    (c)2 pt. AOE methane attack, +1 pt. for each
                                                   Barnyard Animal immediately discarded from
                                                   your combat hand.

Mayor McFood     4     0G L N Be  N    Mayor    (c)No Barnyard Animals may be used during this
                                                   combat. Set them off to one side of the combat.
                                                   They do not count toward control of the space
                                                   but can be attacked by secondary attackers.

Mayor McGreed    3     1G L N Go  N    Mayor    (c)You can use any Gold Bribery card in your 
                                                   storage hand as a ranged attack with a point
                                                   value equal to its up-number but only if your
                                                   primary match-up creature is a barnyard animal.

Odious Clamjack  6     0G S N Be  N    Clamjack 2 pt. AOF, +1 point to the AOE for every swamp in
                                                play.

Rye Beaner      -5    11G M N Ba  Y    Local    Must be played as your command card.
                              Be                (c)3 pt. Fire AOE that affects your own combat
                              Go                   hand. One Local per space per player.

Sales Weasel     4     0G S N Go  N    Animal   When the Weasel is your primary attacker, your
                                                opponent must burn a power stone or the weasel
                                                gains +6 vitality.

Scamp Jones     -3    10G M N Ba  N    Local    Must be played as your command.
                              Be                (c)Does Nothing. One local per space per player.
                              Go

Silver Server    7     0G M Y     N    O-Men    +3 vitality when fighting on a terrainless
                                                disputed land space.

Sneaky Varmit    3     0G S N Go  N    Varmit   If sneaky varmit survives its primary match-up,
                                                opponent must discard one random card from his
                                                creature pen, if possible.

Squibby          2     0G S N     N    Slag     When Squibby is revealed as you up-card, you may
                                       Beast    immediately add Squibby to any of your Shields
                                                currently on the Dry Heaps terrain and revel a 
                                                new up-card.

The Minx         4     1G M N Go  N    Animal   If the Minx's primary match-up opponent is
                                                bribable by babes, the Minx immediately returns
                                                to your combat hand.Opponent's creature remain as
                                                an Unchallenged card in melee.

Tiny Whining     5     2G S N Go  N    Cankerd  +5 vitality vs. creatures which are immune to
Cankerd                                         fear.

Wanda, Evil      5     1G S N Go  N    Hornbag  If Wanda survives her primary match-up, your 
Hornbag                                         opponent must show you all double-bordered cards
                                                in his storage hand and discard all the babes
                                                bribery cards.

Elemental       VB VR OCB S F Br CR CH Type     Effect
------------------------------------------------------
Ba Choomba      22    11B L N Ba  N    Saurian/ If the Ba Coomba loses a primary match-up, your 
                                       Blood    command card is destroyed if it's a creature.
                                       Spear

Bellaret, Third  4     1B M N     N    Traithe  2 pt. ranged attack. Add the sum of the unmodified
Called                                          point values of any other ranged attack already
                                                played on this match-up to Bellaret's ranged
                                                attack.

Dachas, Supreme  5     0B M N Ba  N    Saurian/ (c)All creatures in your combat hand gain immunity
Leader                                 Law         to AOE's, including AOE's from your opponent's
                                       Speaker     command card.

Doogop the       6     0B S Y Ba  N    Devil    +1 Vitality to each of your other creature for 
Greedy                        Go                each of their bribery icons while Doogop is in
                                                play.

Drizzle Bone     8     0B S N Ba  N    Demon    Ranged Attack: If your primary match-up wins this
The Hacker                                      match-up, Your opponent's primary match-up
                                                creature is destroyed.

Gehrund, Field   3     1B M N Go  N    Saurian/ (c)Spend 1 stone to force your opponent to take 
Marshal                                Blood       any creature from beneath his stronghold cards
                                       Spear       or Upgrades and place them in his creature pen
                                                   before primary attacks. +1 vitality in Jungle.

Gorcoo           2     0B M N Go  N    Saurian/ Ranged attack: Causes your current Saurian match-
                                       Still    up creature to gain it's off-color bonus if it
                                       Watcher  did not already get it.

Guardian Angel   5     0B M Y     N    Angel    (c)During primary match-ups, you may return any
                                                   of your beaten creatures to your creature pen
                                                   before the next primary match-up begins for 1
                                                   power stone per creature.

Jimandu         10     2B L N Be  N    Saurian/ +1 vitality for each primary match-up which has
                                       Blood    occured in this combat so far.
                                       Spear

Jinshade, Second 6     2B M N     N    Traite   3 pt. ranged attack. Add the sum of the unmodified
Called                                          point value s of any other ranged attacks already
                                                played on this match-up to Jinshade's range
                                                attack.

Joomjaba         5     0B M N Be  N    Saurian/ When used as a secondary attacker, the Joomjaba
                                       Blood    destroys large creatures.
                                       Spear

Mocadabi         5     0B L Y     N    Saurian/ (c)Opponent must discard any 1 medium sized
                                       Night       creature of his choice from his combat hand
                                       Spear       before primary attacks.

Noknaga          4     1B S N Be  N    Saurian/ +3 vitality in Jungle. Immune to fear.
                                       Blood
                                       Spear

Rachur, Field    4     1B M N Be  N    Saurian/ When Rachur is in play and unbeaten, all of your
Marshal                                Still    other creatures gain their terrain bonus, regard-
                                       Watcher  less of which terrain they're fighting in.

Secauris         4     1B S N Be  N    Saurian/ 1 pt. ranged attack which also force opponent to
                                       Night    discard 1 creature magic item on the space.
                                       Spear

Shackzu, Field   6     1B M N Go  N    Saurian/ +1 vitality to all of your other saurians when 
Marshal                                Night    Shackzu is in play. Shackzu is +2 vitality in
                                       Spear    Jungle.

Tavinmoor, First 8     1B M N     N    Traite   5 pt. ranged attack. Add the sum of the unmodified
Called                                          point values of any other ranged attacks already
                                                played on this match-up to Tavinmoor's ranged
                                                attack.

External        VB VR OCB S F Br CR CH Type     Effect
------------------------------------------------------
Chief Lector     2     1W M N     N    Undead   (c)Change the creature class of any of your Undead  
Priest of Sethos                                   creatures to one of your choice until end of
                                                   primary match-ups.

Dead Cats        3  5  0W S N     N    Undead/  When Dead Cats is in play and beaten, all of your
                                       Animal   creatures gain +2 vitality.

Eater of the     5     0W L N Be  N    Undead   (c)All creatures on both sides beaten during 
Dead                                               primary attacks are destroyed.

Evil Baron       3     0W M N Be  N    Wanderer The Baron adds his match-up opponent's off-color      
Stoner                                          bonus to his vitality.

Fan Bearer       4     1W M N     N    Undead   If the Fan Bearer's primary match-up opponent is
                                                a creature capable of flying, that creature
                                                immediately returns to the creature pen.

Fatback Chak     8  7  4W L N     N    Chak     No secondary attackers may be played on this
                                                match-up by either player.

Geldspar, Court  4     1W M N     Y    Wizard   While Geldspar is in play, your opponent may not
Magician                                        play any Hand Magic Items.

Greenback Chak   3     1W M N     N    Chak     Destroys Small Creatures.

High Priest of   5     0W M N Ba  N    Undead   (c)Both players must immediatly discard all
Sethos                                             double-bordered cards.

High Priestess   4     0W M N Go  Y    Undead   (c)Change the creature class of any of your
of Isis                                            opponent's mortals to that of your choice
                                                   during primary match-ups.

Imhotep, Visier  4     1W M N     N    Undead   If Imohotep wins a primary match-up, you can take
of Djoser                                       any one Accessory already in play from a chosen
                                                opponent and put it in play next to your Guardian.
                                                If the Accessory is removed from play for any
                                                reason, the Accessory goes to your opponent's 
                                                discard pile.

Moheidra         0  4  0W M N     N    Undead   Add the base vitality of your opponent's previous
                                                match-up creature to Moheidra's vitality.

Mummy            7     0W M N     N    Undead   Fear based attack. During primary match-ups, if
                                                the mummy beats a creature which is affected by 
                                                fear, that creature is destroyed.

Nubian Slave     2     0W M N Go  N    Undead   When played in a primary match-up you may choose
Girl                                            to have the Slave girl destroyed, ending the
                                                match-up and leaving here opponent as and unchal-
                                                lenged card in melee. You may then add a Gold
                                                Bribery card from your discard pile to your
                                                Storage Depot. One per space per player.

Pharaoh Djoser   2     1W M N     N    Undead   (c)No spells may be played during this combat. 
                                                   This ability cannot be dispelled.

Plague Walker    5     1W M N Be  N    Undead   Fear based attack. +2 to all fear based attacks 
                                                when plague walker is in play.

Priest of Horus  5     0W M N Go  Y    Undead   (c)During any primary match-up, you may spend 1
                                                   power stone to empty the text box of your 
                                                   opponent's creature. Doesn't affect ranged
                                                   attacks.

Priest of Sethos 3     1W M N     Y    Undead   (c)No power stones may be spent for channeling
                                                   during this combat.

Priestess of    12     3W M N     N    Undead   +1 vitality for each single borded card in your 
Isis                                            combat hand when the priestess is played.

Sebek, Queen of  6     0W M N Go  Y    Undead   (c)Immediately discard any one spell from your 
Magicians                                          Storage Hand to add any one Spell from your
                                                   draw deck to your storage hand. Reshuffle your
                                                   draw deck.

Slackback Chak  10     0W M N     N    Chak     The SlackBack must be beaten by 3 or more points
                                                or the result is a push.

Slim Jab         3     1W S N Be  N    Saurian/ 1 pt. ranged attack that is only usable when
                                       Undead   fighting an external. Opponent must discard 1
                                                double-bordered card when Slim Jab is used as a
                                                Ranged attack.

Theib, Master    4     0W M N Ba  N    Undead   (c)If your opponent's command card is a Spell or
of the Scribes                                     Item, Theib gains that command ability and
                                                   opponent's command spell or item is dispelled.


Guardian VB  #C LDL MDL LUC PS CMP Effect
------------------------------------------------
K'Hutek  28   2  -0  +0  +0  7   7 During the Draw and Organize phase, draw an extra card for
                                   each shield you have lost from play during this game.

Eisnmir  26   3  -1  +0  +1  5   7 Draw 1 card anytime an opponent uses a magic item.

Magic Item       Type UC#   Effects
-----------------------------------
40,000 Useless     H   25   Play as a command card. All non-Guardian creatures are considered to
Warhammers                  have a base vitality of 0 for this combat.

Ancient Tome of    A    9   Play next to your Guardian. At the beginning of the terrain settlement 
Dispansation                phase, you may remove any one of your cards currently in use as a
                            terrain from play and add it to your storage hand. Usable once per
                            turn. ACCESSORY.

Ankh               A   21   Play next to your Guardian. During the terrain settlement phase, you
                            discard one card from your storage hand to add 1 to the number of 
                            cards you draw next turn. Usable once per turn. ACCESSORY.

Footlocker of      A    2   Play next to your Guardian. During Draw and Organize phase but before
Conflagration               Drawing cards, you may spend 1 stone to go through your draw deck and
                            remove one Shield which counts as one of your card draws. Reshuffle
                            the draw deck afterward. Up-card remains. ACCESSORY.

Gift of Isis       A   21   Play next to your Guardian. Your Guardian's CMP is increased by 2 for
                            as long as the gift of Isis is in play. If Gift of Isis is in play,
                            no others may be played. ACCESSORY.

Gift of Osirus     A   21   Play next to your Guardian. Your Guardian is +3 vitality for as long
                            as the Gift of Osirus is in play. If Gift of Osirus is in play, no
                            others may be playd. ACCESSORY.

Heliopolos, Temple A   21   Play next to your Guardian. Place one token on the Temple each time
of Re                       one of your creature beats an Undead opponent in combat. You may
                            remove a tokenfrom the temple during any match-up to add +2 vitality
                            to your current match-up creature. ACCESSORY.

Obelisk of Bablos  H    4   Play as a command card. Both players reveal their total Combat Hand
                            vitality. If opponent's total is Higher, he must immediately discard
                            at least 5 vitality points worth of creature. Does not affect
                            Guardians.

Scarab of Bounty   A   21   Play next to your Guardian. +1 to your Guardian's LUC for as long as
                            the scarab is in play. If the Scarab of bounty is in play, no others
                            may be played. Costs 1 stone to play. ACCESSORY.

Vestibule of Kabod C   17   The Vestibule allows you yo ignore one small Demon or Devil from
                            counting towards the space's vitality limit. Limit 1 per space per
                            player.

Voodoo Hat Rack    H   29   Play during Terrain settlement phase. For each Power Stone you burn,
                            discard one Accessory or Voodoo Hat from play. The Hat Rack works
                            versus any type of Voodoo hat in play.
 
Spells                UC#   Effects
-----------------------------------
Chant of Osirians      11   Play immediately after up-cards are revealed, If your opponent's up-
                            card is an undead. Opponent's up-card goes to the discard pile, along
                            with the next 4 cards in his draw deck. Opponent's then draws another
                            up-card. Limit one chant per turn.

Dork Age               10   Play as a command card. Your creatures win any primary match-ups in 
                            which they are beaten by more than 10 vitality, unless the match-up
                            opponent is a Guardian.

Iron Force of Sethos    5   Play immediately after up-cards have been revealed. No stones may be
                            spent for Items or Spells until the next movement and combat Phase.

Limited Big Time       16   Play immediately after up-cards are revealed. You get 1/2 of the
Rebate                      power stones you spend this turn, rounded up, back at the end of the
                            terrain settlement phase. This spell may only be played once per
                            player per turn.

McHooter's Distraction 15   Play as a command card. All creatures on this space bribable by babes
                            can't fight and don't count for control of the space. Place them off
                            to one side. They can still be attacked by secondary attackers. Costs
                            1 stone per use.

Morb's Revenge          3   Dispel any spell or Magic Item that Brom Painted(Check the Artist
                            Credit line). In addition, the caster of the spell must discard 2
                            double-borded cards.

Shadow Bank Job         3   Play when an opponent plays a gold bribery card. The bribery is 
                            cancelled and you get the bribery card to use until the end of this
                            combat. If you do not use the bribery card, by the end of this combat,
                            it's discarded to the owner's discard pile.

Shadow Bear Haist       4   Play when an opponent plays a beer bribery card. The bribery is 
                            cancelled and you get the bribery card to use until the end of this
                            combat. If you do not use the bribery card, by the end of this combat,
                            it's discarded to the owner's discard pile.

Shadow Panty Raid       6   Play when an opponent plays a babes bribery card. The bribery is 
                            cancelled and you get the bribery card to use until the end of this
                            combat. If you do not use the bribery card, by the end of this combat,
                            it's discarded to the owner's discard pile.

The Ol'Switcheroo      21   Play when one of your Shields is attacked. Before creating your
                            combat hand, you may switch the Shield and its contents with one of
                            your unturned Shields. Both Shields involved  in the switch end the
                            combat turned. Costs 1 power stone to use.

Total Chaos             6   Play before command cards are shown. Roll 1d6. On a 3+, Your opponent
                            plays your combat hand and you play his. Secondary attackers must be
                            played against unbeaten creatures, if possible. After combat, give
                            the cards back before determining  control of the space.

U.R. First             12   Play during the movement and combat phase. Pick an opponent's unturned
                            Shield. Opponent must use that Shield during is next movement option.

Warwicks Conversion    17   Play during a primary Match-Up. The creature you just played switches
                            to any one creature class of your choice for the remainder of combat.

Standard Bearer       UC#   Effects
-----------------------------------
Egypt                  11   Gain 1 power stone each time this shield wins a combat.

Egypt                  25   Spend 1 power Stone to cancel any Creature's AOE attack.

Terrain               UC#   Effects
-----------------------------------
Barrow Downs           16   Count as both Mountains and woods terrain.

Jungle                 11   No command cards during combat.

Rock of Rhuadan        13   Counts as both Mountains and the Dry Heaps terrain. Only Guardians
                            may channel into combat on this space and at -3 CMP per stone.

Tomb of Bulzuru        17   Counts as both swamps and Woods.

Shield                UC#
-------------------------
Egypt                 5,15

Shield/Terrain        UC#   Effet
---------------------------------
Egypt                   7   Use as either a terrain card or as a shield card. If used as a Shield
                            card, the space this shield is on now has a 25 point vitality limit.

Stronghold Upgrades   UC#   Effects
-----------------------------------
Death Pit of Djoser    18   You may place one Undead creature face-up in the death pit during the
                            draw and organize phase.
                            (c)Spend one power stone to add the undead from the pit to your
                               combat hand, but only if the combat takes on one of the two spaces
                               directly in front of this upgrade.

Lotus Flower Water     11   Spend 1 power stone to cancel the effect of an Accessory as the
Garden                      Accessory is used.

Snake Pit(DownGrade)   22   If there is a Shield on this end Stronghold card during terrain
                            settlement phase, that Shield's owner must discard one creature from
                            beneath it. Any card which can affect a Stronghold Upgrade can also
                            affect this card.

Strongholds                 Effects
-----------------------------------
Necropolis Park(C)          +4 vitality to defenders. All Undead lost in combat on this card go
                            to your creature pen instead of the discard pile.

Necropolis Park(C)          +3 vitality to defenders. All Undead lost in combat on this card go
                            to your creature pen instead of the discard pile.